Phase 1 完了:環境変数整理 + fprintf デバッグガード ENV変数削除(BG/HotMag系): - core/hakmem_tiny_init.inc: HotMag ENV 削除 (~131 lines) - core/hakmem_tiny_bg_spill.c: BG spill ENV 削除 - core/tiny_refill.h: BG remote 固定値化 - core/hakmem_tiny_slow.inc: BG refs 削除 fprintf Debug Guards (#if !HAKMEM_BUILD_RELEASE): - core/hakmem_shared_pool.c: Lock stats (~18 fprintf) - core/page_arena.c: Init/Shutdown/Stats (~27 fprintf) - core/hakmem.c: SIGSEGV init message ドキュメント整理: - 328 markdown files 削除(旧レポート・重複docs) 性能確認: - Larson: 52.35M ops/s (前回52.8M、安定動作✅) - ENV整理による機能影響なし - Debug出力は一部残存(次phase で対応) 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
172 lines
5.5 KiB
Markdown
172 lines
5.5 KiB
Markdown
# HAKMEM 100% Stability Investigation Report
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## Executive Summary
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**Status**: PARTIALLY FIXED - Single-threaded 100% stable, Multi-threaded still crashes
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**Root Cause Found**: Inverted bitmap logic in `superslab_refill()` causing false "all slabs occupied" detection
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**Primary Fix Implemented**: Corrected bitmap exhaustion check from `bitmap != 0x00000000` to `active_slabs >= capacity`
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## Problem Statement
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User requirement: **"メモリーライブラリーなんて5%でもクラッシュおこったらつかえない"**
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Translation: "A memory library with even 5% crash rate is UNUSABLE"
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Initial Test Results: **19/20 success (95%)** - **UNACCEPTABLE**
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## Investigation Timeline
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### 1. Failure Reproduction (Run 4 of 30)
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**Exit Code**: 134 (SIGABRT)
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**Error Log**:
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```
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[DEBUG] superslab_refill returned NULL (OOM) detail:
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class=3
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prev_ss=0x7e21c5400000
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active=32
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bitmap=0xffffffff ← ALL BITS SET!
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errno=12
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[HAKMEM] OOM: Unexpected allocation path for size=50, returning NULL
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free(): invalid pointer
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```
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**Key Observation**: `bitmap=0xffffffff` means all 32 slabs appear "occupied", but this shouldn't cause OOM if expansion works.
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### 2. Root Cause Analysis
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#### Bug #1: Inverted Bitmap Logic (CRITICAL)
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**Location**: `/mnt/workdisk/public_share/hakmem/core/tiny_superslab_alloc.inc.h:169`
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**Bitmap Semantics** (confirmed via `superslab_find_free_slab:788`):
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- Bit 0 = FREE slab
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- Bit 1 = OCCUPIED slab
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- `0x00000000` = All slabs FREE (0 in use)
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- `0xffffffff` = All slabs OCCUPIED (32 in use)
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**Buggy Code**:
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```c
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// Line 169 (BEFORE FIX)
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if (current_chunk->slab_bitmap != 0x00000000) {
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// "Current chunk has free slabs" ← WRONG!!!
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// This branch executes when bitmap=0xffffffff (ALL OCCUPIED)
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```
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**Problem**:
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- When all slabs occupied (`bitmap=0xffffffff`), condition is TRUE
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- Code thinks "has free slabs" and continues
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- Never reaches expansion logic
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- Returns NULL → OOM → Crash
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**Fix Applied**:
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```c
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// Line 172 (AFTER FIX)
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if (current_chunk->active_slabs < chunk_cap) {
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// Correctly checks if ANY slabs are free
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// active_slabs=32, chunk_cap=32 → FALSE → expansion triggered!
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```
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**Verification**:
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```bash
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# Single-thread test with fix
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./larson_hakmem 1 1 128 1024 1 12345 1
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# Result: Throughput = 770,797 ops/s ✅ PASS
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# Expansion messages observed:
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[HAKMEM] SuperSlab chunk exhausted for class 4 (active=32 cap=32 bitmap=0xffffffff), expanding...
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[HAKMEM] Expanded SuperSlabHead for class 4: 2 chunks now (bitmap=0x00000001)
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```
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#### Bug #2: Slab Deactivation Issue (Secondary)
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**Initial Hypothesis**: Slabs become empty (`used=0`) but bitmap bit stays set → memory leak
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**Investigation**: Added `superslab_deactivate_slab()` calls when `meta->used == 0`
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**Result**: Multi-thread SEGV (even worse than original!)
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**Root Cause of SEGV**: Double-initialization corruption
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1. Slab freed → `deactivate` → bitmap bit cleared
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2. Next alloc → `superslab_find_free_slab()` finds it
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3. Calls `init_slab()` AGAIN on already-initialized slab
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4. Metadata corruption → SEGV
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**Correct Design**: Slabs should stay "active" once initialized until entire SuperSlab chunk is freed. The freelist mechanism handles block reuse.
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## Final Implementation
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### Files Modified
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1. **`core/tiny_superslab_alloc.inc.h:168-208`**
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- Changed exhaustion check from `bitmap != 0` to `active_slabs < capacity`
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- Added diagnostic logging for expansion events
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- Improved error messages
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2. **`core/box/free_local_box.c:100-104`**
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- Added explanatory comment: Why NOT to deactivate slabs
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3. **`core/tiny_superslab_free.inc.h:305, 333`**
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- Added comments explaining slab lifecycle
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### Test Results
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| Configuration | Result | Notes |
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|---------------|--------|-------|
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| Single-thread (1T) | ✅ 100% (10/10) | 770K ops/s |
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| Multi-thread (4T) | ❌ SEGV | Crashes immediately |
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| Single-thread expansion | ✅ Works | Grows 1→2→3 chunks |
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| Multi-thread expansion | ❌ No logs | Crashes before expansion |
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## Remaining Issues
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### Multi-Thread SEGV
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**Symptoms**:
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- Crashes within ~1 second
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- No expansion logging
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- Exit 139 (SIGSEGV)
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- Single-thread works perfectly
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**Possible Causes**:
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1. **Race condition** in expansion path
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2. **Memory corruption** in multi-thread initialization
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3. **Lock-free algorithm bug** in concurrent slab access
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4. **TLS initialization issue** under high thread contention
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**Recommended Next Steps**:
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1. Run under ThreadSanitizer: `make larson_hakmem_tsan && ./larson_hakmem_tsan 10 8 128 1024 1 12345 4`
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2. Add mutex protection around `expand_superslab_head()`
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3. Check for TOCTOU bugs in `current_chunk` access
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4. Verify atomic operations in slab acquisition
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## Why This Achieves 100% (Single-Thread)
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The bitmap fix ensures:
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1. **Correct exhaustion detection**: `active_slabs >= capacity` is precise
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2. **Automatic expansion**: When all slabs occupied → new chunk allocated
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3. **No false OOMs**: System only fails on true memory exhaustion
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4. **Tested extensively**: 10+ runs, stable throughput
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**Memory behavior** (verified via logs):
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- Initial: 1 chunk per class
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- Under load: Expands to 2, 3, 4... chunks as needed
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- Each new chunk provides 32 fresh slabs
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- No premature OOM
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## Conclusion
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**Single-Thread**: ✅ **100% stability achieved**
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**Multi-Thread**: ❌ **Additional fix required** (race condition suspected)
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**User's requirement**: NOT YET MET
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- Need multi-thread stability for production use
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- Recommend: Fix race condition before deployment
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---
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**Generated**: 2025-11-08
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**Investigator**: Claude Code (Sonnet 4.5)
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**Test Environment**: 4T Larson benchmark, 10 actors, 8 ops/iter, 128B blocks, 1024 chunks
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