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217 lines
6.7 KiB
Plaintext
217 lines
6.7 KiB
Plaintext
// Text Adventure Game - Player Module
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// プレイヤーシステムの実装
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using "text_adventure/simple_rooms.nyash"
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// プレイヤーBox
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box Player {
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init { name, health, currentRoom, inventory1, inventory2, inventory3, inventoryCount }
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Player(name, startRoom) {
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me.name = name
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me.health = 100
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me.currentRoom = startRoom
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me.inventory1 = false
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me.inventory2 = false
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me.inventory3 = false
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me.inventoryCount = 0
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}
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// プレイヤーの状態表示
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status() {
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result = "=== Player Status ===\n"
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result = result + "Name: " + me.name + "\n"
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result = result + "Health: " + me.health + "\n"
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result = result + "Location: " + me.currentRoom.getName() + "\n"
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if me.inventoryCount > 0 {
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result = result + "\nInventory:\n"
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if me.inventory1 {
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itemDisplay = me.inventory1.display()
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result = result + "- " + itemDisplay + "\n"
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}
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if me.inventory2 {
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itemDisplay = me.inventory2.display()
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result = result + "- " + itemDisplay + "\n"
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}
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if me.inventory3 {
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itemDisplay = me.inventory3.display()
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result = result + "- " + itemDisplay + "\n"
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}
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} else {
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result = result + "\nInventory: Empty\n"
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}
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return result
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}
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// 現在の部屋を見る
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look() {
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return me.currentRoom.look()
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}
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// アイテムを拾う
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take(itemName) {
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if me.inventoryCount >= 3 {
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return "Inventory is full! Cannot take more items."
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}
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if me.currentRoom.hasItem(itemName) {
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item = me.currentRoom.takeItem(itemName)
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if item {
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// インベントリに追加
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if me.inventoryCount == 0 {
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me.inventory1 = item
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me.inventoryCount = 1
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} else {
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if me.inventoryCount == 1 {
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me.inventory2 = item
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me.inventoryCount = 2
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} else {
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if me.inventoryCount == 2 {
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me.inventory3 = item
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me.inventoryCount = 3
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}
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}
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}
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itemName = item.name
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return "Picked up: " + itemName
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} else {
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return "Failed to take item."
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}
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} else {
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return "Item not found in this room."
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}
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}
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// アイテムを使用
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use(itemName) {
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target = false
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slot = 0
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// インベントリ内でアイテムを検索
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if me.inventory1 {
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if me.inventory1.name == itemName {
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target = me.inventory1
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slot = 1
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}
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}
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if me.inventory2 {
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if me.inventory2.name == itemName {
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target = me.inventory2
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slot = 2
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}
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}
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if me.inventory3 {
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if me.inventory3.name == itemName {
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target = me.inventory3
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slot = 3
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}
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}
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if target {
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// アイテムタイプに応じた処理
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if target.damage {
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// 武器の場合
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damage = target.use()
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if damage > 0 {
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return "Used weapon and dealt " + damage + " damage!"
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} else {
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return "Weapon is broken!"
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}
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} else {
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if target.effect {
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// 消費アイテムの場合
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effect = target.use()
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if effect > 0 {
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me.health = me.health + effect
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if me.health > 100 {
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me.health = 100
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}
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// 使い切った場合は削除
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if target.uses <= 0 {
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if slot == 1 {
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me.inventory1 = false
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} else {
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if slot == 2 {
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me.inventory2 = false
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} else {
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if slot == 3 {
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me.inventory3 = false
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}
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}
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}
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me.inventoryCount = me.inventoryCount - 1
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return "Used " + itemName + " and restored " + effect + " health. Item consumed."
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} else {
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return "Used " + itemName + " and restored " + effect + " health."
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}
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} else {
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return "Item is empty!"
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}
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} else {
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// その他のアイテム
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return "Used " + itemName + "."
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}
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}
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} else {
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return "You don't have that item."
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}
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}
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// インベントリの表示
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inventory() {
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if me.inventoryCount == 0 {
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return "Inventory is empty."
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}
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result = "Inventory:\n"
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if me.inventory1 {
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itemDisplay = me.inventory1.display()
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result = result + "1. " + itemDisplay + "\n"
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}
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if me.inventory2 {
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itemDisplay = me.inventory2.display()
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result = result + "2. " + itemDisplay + "\n"
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}
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if me.inventory3 {
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itemDisplay = me.inventory3.display()
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result = result + "3. " + itemDisplay + "\n"
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}
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return result
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}
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// ヘルプ表示
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help() {
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result = "=== Available Commands ===\n"
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result = result + "look - Look around the current room\n"
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result = result + "take <item> - Pick up an item\n"
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result = result + "use <item> - Use an item from inventory\n"
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result = result + "inventory - Show your inventory\n"
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result = result + "status - Show player status\n"
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result = result + "help - Show this help\n"
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return result
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}
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}
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// ゲーム初期化関数
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function startGame(playerName) {
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world = createSimpleWorld()
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player = new Player(playerName, world)
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print("🎮 Welcome to the Text Adventure Game!")
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print("Player: " + playerName)
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print("")
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print(player.look())
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return player
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}
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print("🎮 Player module loaded successfully!")
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