## 🎯 Problem Identification Complete - SocketBox method calls (bind, isServer, toString) cause infinite blocking - Root cause: Method resolution pipeline deadlock before execute_socket_method - Other Box types (ArrayBox, StringBox, MapBox) work normally - Arc<Mutex> reference sharing confirmed working (Arc addresses match = true) ## 🔧 Debug Infrastructure Added - Comprehensive debug logging in socket_box.rs (bind, isServer, clone, toString) - Method call tracing in http_methods.rs - Deadlock detection points identified at interpreter expressions.rs:462-464 ## 📋 Issue #76 Created for Copilot Investigation - Systematic root cause analysis requirements (Architecture→Parser→Runtime levels) - Comprehensive test cases: minimal/comprehensive/comparison scenarios - Strict prohibition of band-aid fixes - architectural analysis required - Hypothesis: Multiple Arc<Mutex> combinations causing circular deadlock ## 🧪 Test Suite Added - test_socket_deadlock_minimal.nyash: Minimal reproduction case - test_socket_methods_comprehensive.nyash: All methods deadlock verification - test_other_boxes_working.nyash: Normal Box operation confirmation - SOCKETBOX_ISSUE_REPRODUCTION.md: Complete reproduction guide ## 📊 Impact Assessment - Phase 9 HTTP server implementation completely blocked - SocketBox functionality entirely non-functional - Critical blocker for production readiness - Requires immediate systematic investigation 🔥 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
63 lines
2.5 KiB
Plaintext
63 lines
2.5 KiB
Plaintext
# 🔥 SocketBox完全デバッグトレース
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# ファイルログ出力 + パーサーレベル追跡
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static box Main {
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init { console, server, result, debug_id }
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main() {
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me.console = new ConsoleBox()
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me.debug_id = "TRACE_MAIN"
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me.console.log("🔥 SocketBox完全デバッグトレース開始")
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me.console.log("Debug ID: " + me.debug_id)
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# Step 1: SocketBox作成
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me.console.log("=== Step 1: SocketBox作成 ===")
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me.server = new SocketBox()
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me.console.log("✅ SocketBox作成完了")
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me.console.log("作成されたSocketBox: " + me.server.toString())
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# Step 2: 初期状態確認
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me.console.log("=== Step 2: 初期状態確認 ===")
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local initialState = me.server.isServer()
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me.console.log("初期isServer状態: " + initialState.toString())
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# Step 3: bind実行 (詳細ログ出力)
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me.console.log("=== Step 3: bind実行 ===")
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me.console.log("bind呼び出し前のSocketBox: " + me.server.toString())
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local bindResult = me.server.bind("127.0.0.1", 18080)
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me.console.log("bind戻り値: " + bindResult.toString())
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# Step 4: bind後状態確認
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me.console.log("=== Step 4: bind後状態確認 ===")
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me.console.log("bind実行後のSocketBox: " + me.server.toString())
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local postBindState = me.server.isServer()
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me.console.log("bind後isServer状態: " + postBindState.toString())
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# Step 5: 再確認テスト
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me.console.log("=== Step 5: 再確認テスト ===")
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local recheck1 = me.server.isServer()
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local recheck2 = me.server.isServer()
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me.console.log("再確認1: " + recheck1.toString())
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me.console.log("再確認2: " + recheck2.toString())
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# Step 6: 結果判定
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me.console.log("=== Step 6: 結果判定 ===")
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if postBindState.equals(true) {
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me.result = "🎉 SUCCESS: 状態保持正常"
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me.console.log(me.result)
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} else {
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me.result = "❌ FAILED: 状態保持失敗"
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me.console.log(me.result)
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me.console.log("bind結果: " + bindResult.toString())
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me.console.log("期待値: true, 実際値: " + postBindState.toString())
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}
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# クリーンアップ
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me.server.close()
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me.console.log("🧹 クリーンアップ完了")
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return me.result
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}
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} |