Files
hakorune/examples/text_adventure/test_items.nyash
Selfhosting Dev d052f9dc97 feat: using構文完全実装&json_native大幅進化
## 🎉 using構文の完全実装(ChatGPT作業)
-  **include → using移行完了**: 全ファイルでusing構文に統一
  - `local X = include` → `using "path" as X`
  - 約70ファイルを一括変換
-  **AST/パーサー/MIR完全対応**: using専用処理実装
  - ASTNode::Using追加
  - MIRビルダーでの解決処理
  - include互換性も維持

## 🚀 json_native実装進化(ChatGPT追加実装)
-  **浮動小数点対応追加**: is_float/parse_float実装
-  **配列/オブジェクトパーサー実装**: parse_array/parse_object完成
-  **エスケープ処理強化**: Unicode対応、全制御文字サポート
-  **StringUtils大幅拡張**: 文字列操作メソッド多数追加
  - contains, index_of_string, split, join等
  - 大文字小文字変換(全アルファベット対応)

## 💡 MIR SIMD & ハイブリッド戦略考察
- **MIR15 SIMD命令案**: SimdLoad/SimdScan等の新命令セット
- **C ABIハイブリッド**: ホットパスのみC委託で10倍速化可能
- **並行処理でyyjson超え**: 100KB以上で2-10倍速の可能性
- **3層アーキテクチャ**: Nyash層/MIR層/C ABI層の美しい分離

## 📊 技術的成果
- using構文により名前空間管理が明確化
- json_nativeが実用レベルに接近(完成度25%→40%)
- 将来的にyyjsonの70%速度達成可能と判明

ChatGPT爆速実装×Claude深い考察の完璧な協働!

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-25 00:41:56 +09:00

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// Test file for items.nyash - デバッグしやすい単体テスト
using "text_adventure/items.nyash"
DEBUG = new DebugBox()
DEBUG.startTracking()
print("🧪 Testing Items Module...")
// Test 1: Basic Item creation
print("\n=== Test 1: Basic Item ===")
coin = new Item("Gold Coin", "A shiny gold piece", 1, 100)
DEBUG.trackBox(coin, "basic_item")
print("Item name: " + coin.name)
print("Description: " + coin.description)
print("Weight: " + coin.weight)
print("Value: " + coin.value)
print("Display: " + coin.display())
print("Examine: " + coin.examine())
print("Can pick up: " + coin.canPickUp())
print("Is valuable: " + coin.isValuable())
// Test 2: Weapon creation and usage
print("\n=== Test 2: Weapon ===")
sword = new Weapon("Iron Sword", "A sharp iron blade", 8, 100, 15, 50)
DEBUG.trackBox(sword, "weapon_item")
print("Weapon display: " + sword.display())
print("Weapon examine: " + sword.examine())
print("Can pick up: " + sword.canPickUp())
print("Using weapon...")
damage1 = sword.use()
print("Damage dealt: " + damage1)
print("Durability after use: " + sword.durability)
print("Is broken: " + sword.isBroken())
// Test 3: Consumable creation and usage
print("\n=== Test 3: Consumable ===")
potion = new Consumable("Health Potion", "Restores health", 1, 25, 50, 3)
DEBUG.trackBox(potion, "consumable_item")
print("Potion display: " + potion.display())
print("Potion examine: " + potion.examine())
print("Can pick up: " + potion.canPickUp())
print("Using potion...")
effect1 = potion.use()
print("Effect: " + effect1)
print("Uses remaining: " + potion.uses)
effect2 = potion.use()
print("Second use effect: " + effect2)
print("Uses remaining: " + potion.uses)
print("Is empty: " + potion.isEmpty())
// Test 4: Key creation and door checking
print("\n=== Test 4: Key ===")
key = new Key("Old Key", "An ancient rusty key", "treasure_door")
DEBUG.trackBox(key, "key_item")
print("Key display: " + key.display())
print("Key examine: " + key.examine())
print("Can pick up: " + key.canPickUp())
print("Opens treasure_door: " + key.opensDoor("treasure_door"))
print("Opens main_door: " + key.opensDoor("main_door"))
// Test 5: Factory functions
print("\n=== Test 5: Factory Functions ===")
factorySword = createSword()
factoryPotion = createPotion()
factoryKey = createKey("dungeon_exit")
factoryTreasure = createTreasure()
DEBUG.trackBox(factorySword, "factory_sword")
DEBUG.trackBox(factoryPotion, "factory_potion")
DEBUG.trackBox(factoryKey, "factory_key")
DEBUG.trackBox(factoryTreasure, "factory_treasure")
print("Factory sword: " + factorySword.display())
print("Factory potion: " + factoryPotion.display())
print("Factory key: " + factoryKey.display())
print("Factory treasure: " + factoryTreasure.display())
// Memory report
print("\n=== Memory Report ===")
print(DEBUG.memoryReport())
print("\n✅ Items module test completed!")