## 🎯 Problem Identification Complete - SocketBox method calls (bind, isServer, toString) cause infinite blocking - Root cause: Method resolution pipeline deadlock before execute_socket_method - Other Box types (ArrayBox, StringBox, MapBox) work normally - Arc<Mutex> reference sharing confirmed working (Arc addresses match = true) ## 🔧 Debug Infrastructure Added - Comprehensive debug logging in socket_box.rs (bind, isServer, clone, toString) - Method call tracing in http_methods.rs - Deadlock detection points identified at interpreter expressions.rs:462-464 ## 📋 Issue #76 Created for Copilot Investigation - Systematic root cause analysis requirements (Architecture→Parser→Runtime levels) - Comprehensive test cases: minimal/comprehensive/comparison scenarios - Strict prohibition of band-aid fixes - architectural analysis required - Hypothesis: Multiple Arc<Mutex> combinations causing circular deadlock ## 🧪 Test Suite Added - test_socket_deadlock_minimal.nyash: Minimal reproduction case - test_socket_methods_comprehensive.nyash: All methods deadlock verification - test_other_boxes_working.nyash: Normal Box operation confirmation - SOCKETBOX_ISSUE_REPRODUCTION.md: Complete reproduction guide ## 📊 Impact Assessment - Phase 9 HTTP server implementation completely blocked - SocketBox functionality entirely non-functional - Critical blocker for production readiness - Requires immediate systematic investigation 🔥 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.7 KiB
Plaintext
42 lines
1.7 KiB
Plaintext
# test_socket_methods_comprehensive.nyash
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# 🚨 Issue #76: SocketBox全メソッドデッドロック確認
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static box Main {
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init { console, results }
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main() {
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me.console = new ConsoleBox()
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me.console.log("🔥 SocketBox全メソッドテスト開始")
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me.results = new ArrayBox()
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local socket = new SocketBox()
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me.console.log("✅ SocketBox作成完了")
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# Test 1: toString() メソッド
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me.console.log("Test 1: toString()実行...")
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local socketStr = socket.toString() # デッドロック予想
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me.console.log("❌ toString()完了: " + socketStr)
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me.results.push("toString:OK")
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# Test 2: isServer() メソッド
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me.console.log("Test 2: isServer()実行...")
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local isServer = socket.isServer() # デッドロック予想
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me.console.log("❌ isServer()完了: " + isServer.toString())
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me.results.push("isServer:OK")
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# Test 3: bind() メソッド
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me.console.log("Test 3: bind()実行...")
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local bindResult = socket.bind("127.0.0.1", 19999) # デッドロック予想
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me.console.log("❌ bind()完了: " + bindResult.toString())
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me.results.push("bind:OK")
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# Test 4: close() メソッド
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me.console.log("Test 4: close()実行...")
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local closeResult = socket.close() # デッドロック予想
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me.console.log("❌ close()完了: " + closeResult.toString())
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me.results.push("close:OK")
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me.console.log("🎉 全テスト完了: " + me.results.size().toString() + "件成功")
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return "ALL_METHODS_OK"
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}
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} |