🚀 主要機能: • Everything is Box哲学による革新的アーキテクチャ • WebAssemblyブラウザー対応プレイグラウンド • アーティスト協同制作デモ - 複数Boxインスタンス実証 • 視覚的デバッグシステム - DebugBox完全統合 • static box Mainパターン - メモリ安全設計 ⚡ 言語機能: • NOT/AND/OR/除算演算子完全実装 • ジェネリクス/テンプレートシステム • 非同期処理(nowait/await) • try/catchエラーハンドリング • Canvas統合グラフィックス 🎨 ブラウザー体験: • 9種類のインタラクティブデモ • リアルタイムコード実行 • WebCanvas/WebConsole/WebDisplay • モバイル対応完了 🤖 Built with Claude Code collaboration Ready for public release!
190 lines
4.5 KiB
Plaintext
190 lines
4.5 KiB
Plaintext
// Text Adventure Game - Simple Rooms Module (without MapBox)
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// ルームシステムの簡単実装
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include "text_adventure/items.nyash"
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// 基本ルームBox(MapBoxなしのシンプル版)
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box Room {
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init { name, description, visited, locked, item1, item2, item3, hasItems }
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Room(name, description) {
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me.name = name
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me.description = description
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me.visited = false
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me.locked = false
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me.item1 = false
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me.item2 = false
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me.item3 = false
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me.hasItems = 0
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}
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// Getter methods to work around field access bug
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getName() {
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return me.name
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}
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getDescription() {
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return me.description
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}
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isVisited() {
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return me.visited
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}
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setVisited(v) {
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me.visited = v
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}
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getItemCount() {
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return me.hasItems
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}
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getItem1() {
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return me.item1
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}
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getItem2() {
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return me.item2
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}
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getItem3() {
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return me.item3
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}
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// ルームの表示
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look() {
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result = ""
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if me.isVisited() {
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result = me.getName() + "\n"
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} else {
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result = me.getName() + " (First time here!)\n"
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me.setVisited(true)
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}
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result = result + me.getDescription() + "\n"
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// アイテムの表示
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if me.getItemCount() > 0 {
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result = result + "\nItems here:\n"
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item1 = me.getItem1()
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if item1 {
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itemDisplay = item1.display()
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result = result + "- " + itemDisplay + "\n"
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}
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item2 = me.getItem2()
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if item2 {
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itemDisplay = item2.display()
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result = result + "- " + itemDisplay + "\n"
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}
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item3 = me.getItem3()
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if item3 {
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itemDisplay = item3.display()
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result = result + "- " + itemDisplay + "\n"
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}
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}
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return result
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}
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// アイテムを追加
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addItem(item) {
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if me.hasItems == 0 {
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me.item1 = item
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me.hasItems = 1
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} else {
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if me.hasItems == 1 {
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me.item2 = item
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me.hasItems = 2
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} else {
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if me.hasItems == 2 {
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me.item3 = item
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me.hasItems = 3
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}
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}
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}
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}
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// アイテムを取得(削除)
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takeItem(itemName) {
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item1 = me.getItem1()
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if item1 {
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if item1.getName() == itemName {
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result = item1
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me.item1 = false
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me.hasItems = me.hasItems - 1
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return result
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}
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}
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item2 = me.getItem2()
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if item2 {
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if item2.getName() == itemName {
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result = item2
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me.item2 = false
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me.hasItems = me.hasItems - 1
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return result
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}
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}
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item3 = me.getItem3()
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if item3 {
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if item3.getName() == itemName {
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result = item3
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me.item3 = false
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me.hasItems = me.hasItems - 1
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return result
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}
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}
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return false
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}
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// アイテムの存在確認
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hasItem(itemName) {
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item1 = me.getItem1()
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if item1 {
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if item1.getName() == itemName {
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return true
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}
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}
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item2 = me.getItem2()
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if item2 {
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if item2.getName() == itemName {
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return true
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}
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}
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item3 = me.getItem3()
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if item3 {
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if item3.getName() == itemName {
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return true
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}
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}
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return false
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}
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}
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// シンプルワールド作成関数
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function createSimpleWorld() {
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// アイテム作成
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sword = createSword()
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potion = createPotion()
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key = createKey("treasure_room")
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treasure = createTreasure()
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// ルーム作成
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entrance = new Room("Entrance Hall", "A grand entrance with marble columns.")
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armory = new Room("Old Armory", "A dusty armory with weapon racks.")
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// アイテム配置
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armory.addItem(sword)
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entrance.addItem(potion)
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entrance.addItem(key)
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return entrance // スタート地点
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}
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print("🏰 Simple Rooms module loaded successfully!") |