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256 lines
6.6 KiB
Plaintext
256 lines
6.6 KiB
Plaintext
// Text Adventure Game - Rooms Module
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// ルームシステムの実装
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include "text_adventure/items.nyash"
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// 基本ルームBox
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box Room {
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init { name, description, items, exits, visited, locked }
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Room(name, description) {
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me.name = name
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me.description = description
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me.items = new MapBox()
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me.exits = new MapBox()
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me.visited = false
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me.locked = false
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}
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// ルームの表示
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look() {
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result = ""
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if me.visited {
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result = me.name + "\n"
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} else {
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result = me.name + " (First time here!)\n"
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me.visited = true
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}
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result = result + me.description + "\n"
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// アイテムの表示
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if me.items.size() > 0 {
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result = result + "\nItems here:\n"
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// MapBoxのキーを反復処理
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keys = me.items.keys()
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i = 0
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loop(i < keys.size()) {
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itemName = keys.get(i)
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item = me.items.get(itemName)
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itemDisplay = item.display()
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result = result + "- " + itemDisplay + "\n"
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i = i + 1
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}
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}
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// 出口の表示
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if me.exits.size() > 0 {
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result = result + "\nExits: "
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exitKeys = me.exits.keys()
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i = 0
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loop(i < exitKeys.size()) {
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direction = exitKeys.get(i)
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if i > 0 {
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result = result + ", "
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}
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result = result + direction
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i = i + 1
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}
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result = result + "\n"
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}
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return result
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}
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// アイテムを追加
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addItem(item) {
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itemName = item.name
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me.items.put(itemName, item)
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}
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// アイテムを取得(削除)
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takeItem(itemName) {
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if me.items.has(itemName) {
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item = me.items.get(itemName)
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me.items.remove(itemName)
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return item
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}
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return null
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}
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// アイテムの存在確認
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hasItem(itemName) {
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return me.items.has(itemName)
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}
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// 出口を追加
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addExit(direction, targetRoom) {
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me.exits.put(direction, targetRoom)
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}
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// 移動を試行
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move(direction) {
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if me.exits.has(direction) {
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targetRoom = me.exits.get(direction)
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isLocked = targetRoom.locked
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if isLocked {
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return null // 鍵がかかっている
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}
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return targetRoom
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}
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return null // 出口がない
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}
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// ルームをロック/アンロック
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lock() {
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me.locked = true
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}
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unlock() {
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me.locked = false
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}
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isLocked() {
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return me.locked
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}
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}
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// 特別なルーム:宝物庫
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box TreasureRoom {
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init { name, description, items, exits, visited, locked, treasure }
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TreasureRoom(name, description, treasureItem) {
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me.name = name
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me.description = description
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me.items = new MapBox()
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me.exits = new MapBox()
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me.visited = false
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me.locked = true // 宝物庫は最初ロック
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me.treasure = treasureItem
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// 宝物を配置
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me.addItem(me.treasure)
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}
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// 基本Roomメソッドを再実装
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look() {
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result = ""
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if me.visited {
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result = me.name + " ✨\n"
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} else {
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result = me.name + " ✨ (First time here!)\n"
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me.visited = true
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}
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result = result + me.description + "\n"
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// アイテムの表示(特別演出)
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if me.items.size() > 0 {
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result = result + "\n💰 Treasures here:\n"
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keys = me.items.keys()
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i = 0
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loop(i < keys.size()) {
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itemName = keys.get(i)
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item = me.items.get(itemName)
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itemDisplay = item.display()
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result = result + "- ✨ " + itemDisplay + " ✨\n"
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i = i + 1
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}
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}
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// 出口の表示
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if me.exits.size() > 0 {
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result = result + "\nExits: "
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exitKeys = me.exits.keys()
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i = 0
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loop(i < exitKeys.size()) {
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direction = exitKeys.get(i)
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if i > 0 {
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result = result + ", "
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}
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result = result + direction
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i = i + 1
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}
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result = result + "\n"
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}
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return result
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}
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addItem(item) {
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me.items.put(item.name, item)
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}
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takeItem(itemName) {
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if me.items.has(itemName) {
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item = me.items.get(itemName)
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me.items.remove(itemName)
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return item
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}
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return null
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}
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hasItem(itemName) {
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return me.items.has(itemName)
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}
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addExit(direction, targetRoom) {
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me.exits.put(direction, targetRoom)
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}
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move(direction) {
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if me.exits.has(direction) {
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targetRoom = me.exits.get(direction)
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isLocked = targetRoom.locked
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if isLocked {
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return null
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}
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return targetRoom
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}
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return null
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}
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lock() {
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me.locked = true
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}
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unlock() {
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me.locked = false
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}
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isLocked() {
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return me.locked
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}
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}
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// ワールド作成関数
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function createWorld() {
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// アイテム作成
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sword = createSword()
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potion = createPotion()
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treasureKey = createKey("treasure_room")
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treasure = createTreasure()
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// ルーム作成
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entrance = new Room("Entrance Hall", "A grand entrance with marble columns. Light streams in from above.")
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corridor = new Room("Long Corridor", "A dimly lit corridor with ancient tapestries on the walls.")
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armory = new Room("Old Armory", "A dusty armory with weapon racks. Some items remain.")
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treasureRoom = new TreasureRoom("Treasure Chamber", "A magnificent chamber filled with golden light.", treasure)
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// アイテム配置
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armory.addItem(sword)
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corridor.addItem(potion)
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entrance.addItem(treasureKey)
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// 出口設定(双方向)
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entrance.addExit("north", corridor)
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corridor.addExit("south", entrance)
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corridor.addExit("east", armory)
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armory.addExit("west", corridor)
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corridor.addExit("west", treasureRoom)
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treasureRoom.addExit("east", corridor)
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return entrance // スタート地点
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}
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print("🏰 Rooms module loaded successfully!") |