🚀 主要機能: • Everything is Box哲学による革新的アーキテクチャ • WebAssemblyブラウザー対応プレイグラウンド • アーティスト協同制作デモ - 複数Boxインスタンス実証 • 視覚的デバッグシステム - DebugBox完全統合 • static box Mainパターン - メモリ安全設計 ⚡ 言語機能: • NOT/AND/OR/除算演算子完全実装 • ジェネリクス/テンプレートシステム • 非同期処理(nowait/await) • try/catchエラーハンドリング • Canvas統合グラフィックス 🎨 ブラウザー体験: • 9種類のインタラクティブデモ • リアルタイムコード実行 • WebCanvas/WebConsole/WebDisplay • モバイル対応完了 🤖 Built with Claude Code collaboration Ready for public release!
216 lines
6.7 KiB
Plaintext
216 lines
6.7 KiB
Plaintext
// Text Adventure Game - Player Module
|
|
// プレイヤーシステムの実装
|
|
|
|
include "text_adventure/simple_rooms.nyash"
|
|
|
|
// プレイヤーBox
|
|
box Player {
|
|
init { name, health, currentRoom, inventory1, inventory2, inventory3, inventoryCount }
|
|
|
|
Player(name, startRoom) {
|
|
me.name = name
|
|
me.health = 100
|
|
me.currentRoom = startRoom
|
|
me.inventory1 = false
|
|
me.inventory2 = false
|
|
me.inventory3 = false
|
|
me.inventoryCount = 0
|
|
}
|
|
|
|
// プレイヤーの状態表示
|
|
status() {
|
|
result = "=== Player Status ===\n"
|
|
result = result + "Name: " + me.name + "\n"
|
|
result = result + "Health: " + me.health + "\n"
|
|
result = result + "Location: " + me.currentRoom.getName() + "\n"
|
|
|
|
if me.inventoryCount > 0 {
|
|
result = result + "\nInventory:\n"
|
|
|
|
if me.inventory1 {
|
|
itemDisplay = me.inventory1.display()
|
|
result = result + "- " + itemDisplay + "\n"
|
|
}
|
|
if me.inventory2 {
|
|
itemDisplay = me.inventory2.display()
|
|
result = result + "- " + itemDisplay + "\n"
|
|
}
|
|
if me.inventory3 {
|
|
itemDisplay = me.inventory3.display()
|
|
result = result + "- " + itemDisplay + "\n"
|
|
}
|
|
} else {
|
|
result = result + "\nInventory: Empty\n"
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
// 現在の部屋を見る
|
|
look() {
|
|
return me.currentRoom.look()
|
|
}
|
|
|
|
// アイテムを拾う
|
|
take(itemName) {
|
|
if me.inventoryCount >= 3 {
|
|
return "Inventory is full! Cannot take more items."
|
|
}
|
|
|
|
if me.currentRoom.hasItem(itemName) {
|
|
item = me.currentRoom.takeItem(itemName)
|
|
if item {
|
|
// インベントリに追加
|
|
if me.inventoryCount == 0 {
|
|
me.inventory1 = item
|
|
me.inventoryCount = 1
|
|
} else {
|
|
if me.inventoryCount == 1 {
|
|
me.inventory2 = item
|
|
me.inventoryCount = 2
|
|
} else {
|
|
if me.inventoryCount == 2 {
|
|
me.inventory3 = item
|
|
me.inventoryCount = 3
|
|
}
|
|
}
|
|
}
|
|
itemName = item.name
|
|
return "Picked up: " + itemName
|
|
} else {
|
|
return "Failed to take item."
|
|
}
|
|
} else {
|
|
return "Item not found in this room."
|
|
}
|
|
}
|
|
|
|
// アイテムを使用
|
|
use(itemName) {
|
|
target = false
|
|
slot = 0
|
|
|
|
// インベントリ内でアイテムを検索
|
|
if me.inventory1 {
|
|
if me.inventory1.name == itemName {
|
|
target = me.inventory1
|
|
slot = 1
|
|
}
|
|
}
|
|
|
|
if me.inventory2 {
|
|
if me.inventory2.name == itemName {
|
|
target = me.inventory2
|
|
slot = 2
|
|
}
|
|
}
|
|
|
|
if me.inventory3 {
|
|
if me.inventory3.name == itemName {
|
|
target = me.inventory3
|
|
slot = 3
|
|
}
|
|
}
|
|
|
|
if target {
|
|
// アイテムタイプに応じた処理
|
|
if target.damage {
|
|
// 武器の場合
|
|
damage = target.use()
|
|
if damage > 0 {
|
|
return "Used weapon and dealt " + damage + " damage!"
|
|
} else {
|
|
return "Weapon is broken!"
|
|
}
|
|
} else {
|
|
if target.effect {
|
|
// 消費アイテムの場合
|
|
effect = target.use()
|
|
if effect > 0 {
|
|
me.health = me.health + effect
|
|
if me.health > 100 {
|
|
me.health = 100
|
|
}
|
|
|
|
// 使い切った場合は削除
|
|
if target.uses <= 0 {
|
|
if slot == 1 {
|
|
me.inventory1 = false
|
|
} else {
|
|
if slot == 2 {
|
|
me.inventory2 = false
|
|
} else {
|
|
if slot == 3 {
|
|
me.inventory3 = false
|
|
}
|
|
}
|
|
}
|
|
me.inventoryCount = me.inventoryCount - 1
|
|
return "Used " + itemName + " and restored " + effect + " health. Item consumed."
|
|
} else {
|
|
return "Used " + itemName + " and restored " + effect + " health."
|
|
}
|
|
} else {
|
|
return "Item is empty!"
|
|
}
|
|
} else {
|
|
// その他のアイテム
|
|
return "Used " + itemName + "."
|
|
}
|
|
}
|
|
} else {
|
|
return "You don't have that item."
|
|
}
|
|
}
|
|
|
|
// インベントリの表示
|
|
inventory() {
|
|
if me.inventoryCount == 0 {
|
|
return "Inventory is empty."
|
|
}
|
|
|
|
result = "Inventory:\n"
|
|
|
|
if me.inventory1 {
|
|
itemDisplay = me.inventory1.display()
|
|
result = result + "1. " + itemDisplay + "\n"
|
|
}
|
|
if me.inventory2 {
|
|
itemDisplay = me.inventory2.display()
|
|
result = result + "2. " + itemDisplay + "\n"
|
|
}
|
|
if me.inventory3 {
|
|
itemDisplay = me.inventory3.display()
|
|
result = result + "3. " + itemDisplay + "\n"
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
// ヘルプ表示
|
|
help() {
|
|
result = "=== Available Commands ===\n"
|
|
result = result + "look - Look around the current room\n"
|
|
result = result + "take <item> - Pick up an item\n"
|
|
result = result + "use <item> - Use an item from inventory\n"
|
|
result = result + "inventory - Show your inventory\n"
|
|
result = result + "status - Show player status\n"
|
|
result = result + "help - Show this help\n"
|
|
return result
|
|
}
|
|
}
|
|
|
|
// ゲーム初期化関数
|
|
function startGame(playerName) {
|
|
world = createSimpleWorld()
|
|
player = new Player(playerName, world)
|
|
|
|
print("🎮 Welcome to the Text Adventure Game!")
|
|
print("Player: " + playerName)
|
|
print("")
|
|
print(player.look())
|
|
|
|
return player
|
|
}
|
|
|
|
print("🎮 Player module loaded successfully!") |