# 🔍 他のBox動作確認 - SocketBoxとの比較分析 # 正常に動作するBoxの状態保持を検証 static box Main { init { console, result } main() { me.console = new ConsoleBox() me.console.log("🔍 他のBox動作確認テスト開始") # ===== MapBox状態テスト ===== me.console.log("=== MapBox状態テスト ===") local testMap = new MapBox() me.console.log("MapBox作成: " + testMap.toString()) testMap.set("key1", "value1") local getValue = testMap.get("key1") me.console.log("MapBox set/get: " + getValue.toString()) # ===== ArrayBox状態テスト ===== me.console.log("=== ArrayBox状態テスト ===") local testArray = new ArrayBox() me.console.log("ArrayBox作成: " + testArray.toString()) testArray.push("item1") local arraySize = testArray.size() me.console.log("ArrayBox push/size: " + arraySize.toString()) # ===== MathBox状態テスト ===== me.console.log("=== MathBox状態テスト ===") local testMath = new MathBox() me.console.log("MathBox作成: " + testMath.toString()) local mathResult = testMath.add(5, 3) me.console.log("MathBox add: " + mathResult.toString()) # ===== SocketBox状態テスト(問題箇所) ===== me.console.log("=== SocketBox状態テスト(問題箇所) ===") local testSocket = new SocketBox() me.console.log("SocketBox作成: " + testSocket.toString()) local beforeBind = testSocket.isServer() me.console.log("Before bind: isServer = " + beforeBind.toString()) local bindResult = testSocket.bind("127.0.0.1", 18080) me.console.log("Bind result = " + bindResult.toString()) local afterBind = testSocket.isServer() me.console.log("After bind: isServer = " + afterBind.toString()) testSocket.close() # ===== 結果判定 ===== if afterBind.equals(true) { me.result = "SocketBox正常動作" } else { me.result = "SocketBox状態保持失敗 - 他のBoxは正常" } me.console.log("🎯 テスト結果: " + me.result) return me.result } }