🚨 Critical Issue #76: SocketBox Method Call Deadlock Investigation

## 🎯 Problem Identification Complete
- SocketBox method calls (bind, isServer, toString) cause infinite blocking
- Root cause: Method resolution pipeline deadlock before execute_socket_method
- Other Box types (ArrayBox, StringBox, MapBox) work normally
- Arc<Mutex> reference sharing confirmed working (Arc addresses match = true)

## 🔧 Debug Infrastructure Added
- Comprehensive debug logging in socket_box.rs (bind, isServer, clone, toString)
- Method call tracing in http_methods.rs
- Deadlock detection points identified at interpreter expressions.rs:462-464

## 📋 Issue #76 Created for Copilot Investigation
- Systematic root cause analysis requirements (Architecture→Parser→Runtime levels)
- Comprehensive test cases: minimal/comprehensive/comparison scenarios
- Strict prohibition of band-aid fixes - architectural analysis required
- Hypothesis: Multiple Arc<Mutex> combinations causing circular deadlock

## 🧪 Test Suite Added
- test_socket_deadlock_minimal.nyash: Minimal reproduction case
- test_socket_methods_comprehensive.nyash: All methods deadlock verification
- test_other_boxes_working.nyash: Normal Box operation confirmation
- SOCKETBOX_ISSUE_REPRODUCTION.md: Complete reproduction guide

## 📊 Impact Assessment
- Phase 9 HTTP server implementation completely blocked
- SocketBox functionality entirely non-functional
- Critical blocker for production readiness
- Requires immediate systematic investigation

🔥 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Moe Charm
2025-08-14 20:55:33 +09:00
parent 7ceaae957a
commit 80c911d3c8
63 changed files with 7720 additions and 75 deletions

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test_arc_mutex_bug.nyash Normal file
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// 🔥 Arc<Mutex>状態共有破壊バグの最小再現テスト
static box Main {
init { console, server, result }
main() {
me.console = new ConsoleBox()
// 🎯 テスト1: SocketBox作成・bind・状態確認
me.console.log("=== Arc<Mutex>状態共有破壊バグ再現テスト ===")
// Step 1: SocketBox作成
me.server = new SocketBox()
me.console.log("1. SocketBox作成完了")
// Step 2: bind実行is_server = trueに設定されるはず
local bind_result
bind_result = me.server.bind("127.0.0.1", 18080)
me.console.log("2. bind完了, 結果: " + bind_result.toString())
// Step 3: 状態確認ここでclone()が発生する可能性)
local is_server_check1
is_server_check1 = me.server.isServer()
me.console.log("3. isServer()チェック1: " + is_server_check1.toString())
// Step 4: 変数再代入clone()確実に発生)
local server_copy
server_copy = me.server
me.console.log("4. サーバー変数コピー完了")
// Step 5: コピー後の状態確認
local is_server_check2
is_server_check2 = server_copy.isServer()
me.console.log("5. コピー後isServer()チェック2: " + is_server_check2.toString())
// Step 6: 元の変数での状態確認
local is_server_check3
is_server_check3 = me.server.isServer()
me.console.log("6. 元変数isServer()チェック3: " + is_server_check3.toString())
// 🔍 期待結果 vs 実際結果
me.console.log("")
me.console.log("=== 結果分析 ===")
me.console.log("期待結果: 全てtrueであるべきArc共有なら")
me.console.log("実際結果:")
me.console.log(" bind後: " + is_server_check1.toString())
me.console.log(" copy後: " + is_server_check2.toString())
me.console.log(" 元変数: " + is_server_check3.toString())
if is_server_check1.toString() == "true" and is_server_check2.toString() == "false" {
me.console.log("")
me.console.log("🔥 BUG CONFIRMED: clone()でArc共有が破壊されています")
me.result = "bug_confirmed"
} else {
me.console.log("")
me.console.log("✅ 予想外: 問題が修正されている可能性")
me.result = "unexpected_fix"
}
return me.result
}
}