feat: WASMビルド完全対応+finiシステム修正 🎉
## WASMビルド対応 - TimerBox、AudioBox等の問題のあるBoxをWASM環境では条件付きコンパイルで除外 - WebBox (WebDisplayBox, WebConsoleBox, WebCanvasBox) にas_anyメソッド追加 - プラグイン関連コードに#[cfg]ガードを追加 - web-sysフィーチャーを追加(Performance、MouseEvent等) - projects/nyash-wasmのビルドが完全に通るように! ## finiシステム修正 - フィールド差し替え時の自動fini削除(Nyashの明示的哲学に従う) - スコープ離脱時のみfini実行(meは除外) - ドキュメント更新で正しいfiniルールを明記 ## その他 - CLAUDE.mdにWASMビルド方法を追記(wasm-pack build --target web) - 開発サーバー起動方法を記載(python3 -m http.server 8010) - cargo testで全テスト成功を確認 これでNyashがブラウザで動作可能に!🐱✨ 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -66,38 +66,14 @@ use web_sys::{
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#[derive(Debug, Clone)]
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pub struct AudioBox {
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base: BoxBase,
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#[cfg(target_arch = "wasm32")]
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context: Option<AudioContext>,
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#[cfg(target_arch = "wasm32")]
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gain_node: Option<GainNode>,
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#[cfg(target_arch = "wasm32")]
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analyser_node: Option<AnalyserNode>,
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volume: f64,
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is_playing: bool,
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}
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impl AudioBox {
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pub fn new() -> Self {
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#[cfg(target_arch = "wasm32")]
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let context = AudioContext::new().ok();
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#[cfg(target_arch = "wasm32")]
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let (gain_node, analyser_node) = if let Some(ctx) = &context {
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let gain = ctx.create_gain().ok();
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let analyser = ctx.create_analyser().ok();
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(gain, analyser)
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} else {
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(None, None)
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};
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Self {
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base: BoxBase::new(),
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#[cfg(target_arch = "wasm32")]
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context,
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#[cfg(target_arch = "wasm32")]
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gain_node,
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#[cfg(target_arch = "wasm32")]
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analyser_node,
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volume: 1.0,
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is_playing: false,
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}
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