2025-11-06 15:41:52 +09:00
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// Test file for items.hako - デバッグしやすい単体テスト
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using "text_adventure/items.hako"
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2025-08-09 15:14:44 +09:00
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DEBUG = new DebugBox()
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DEBUG.startTracking()
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print("🧪 Testing Items Module...")
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// Test 1: Basic Item creation
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print("\n=== Test 1: Basic Item ===")
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coin = new Item("Gold Coin", "A shiny gold piece", 1, 100)
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DEBUG.trackBox(coin, "basic_item")
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print("Item name: " + coin.name)
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print("Description: " + coin.description)
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print("Weight: " + coin.weight)
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print("Value: " + coin.value)
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print("Display: " + coin.display())
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print("Examine: " + coin.examine())
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print("Can pick up: " + coin.canPickUp())
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print("Is valuable: " + coin.isValuable())
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// Test 2: Weapon creation and usage
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print("\n=== Test 2: Weapon ===")
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sword = new Weapon("Iron Sword", "A sharp iron blade", 8, 100, 15, 50)
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DEBUG.trackBox(sword, "weapon_item")
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print("Weapon display: " + sword.display())
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print("Weapon examine: " + sword.examine())
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print("Can pick up: " + sword.canPickUp())
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print("Using weapon...")
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damage1 = sword.use()
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print("Damage dealt: " + damage1)
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print("Durability after use: " + sword.durability)
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print("Is broken: " + sword.isBroken())
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// Test 3: Consumable creation and usage
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print("\n=== Test 3: Consumable ===")
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potion = new Consumable("Health Potion", "Restores health", 1, 25, 50, 3)
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DEBUG.trackBox(potion, "consumable_item")
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print("Potion display: " + potion.display())
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print("Potion examine: " + potion.examine())
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print("Can pick up: " + potion.canPickUp())
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print("Using potion...")
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effect1 = potion.use()
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print("Effect: " + effect1)
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print("Uses remaining: " + potion.uses)
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effect2 = potion.use()
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print("Second use effect: " + effect2)
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print("Uses remaining: " + potion.uses)
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print("Is empty: " + potion.isEmpty())
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// Test 4: Key creation and door checking
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print("\n=== Test 4: Key ===")
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key = new Key("Old Key", "An ancient rusty key", "treasure_door")
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DEBUG.trackBox(key, "key_item")
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print("Key display: " + key.display())
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print("Key examine: " + key.examine())
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print("Can pick up: " + key.canPickUp())
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print("Opens treasure_door: " + key.opensDoor("treasure_door"))
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print("Opens main_door: " + key.opensDoor("main_door"))
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// Test 5: Factory functions
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print("\n=== Test 5: Factory Functions ===")
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factorySword = createSword()
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factoryPotion = createPotion()
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factoryKey = createKey("dungeon_exit")
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factoryTreasure = createTreasure()
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DEBUG.trackBox(factorySword, "factory_sword")
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DEBUG.trackBox(factoryPotion, "factory_potion")
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DEBUG.trackBox(factoryKey, "factory_key")
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DEBUG.trackBox(factoryTreasure, "factory_treasure")
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print("Factory sword: " + factorySword.display())
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print("Factory potion: " + factoryPotion.display())
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print("Factory key: " + factoryKey.display())
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print("Factory treasure: " + factoryTreasure.display())
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// Memory report
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print("\n=== Memory Report ===")
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print(DEBUG.memoryReport())
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2025-09-25 00:41:56 +09:00
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print("\n✅ Items module test completed!")
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