// Test file for items.nyash - デバッグしやすい単体テスト
include "text_adventure/items.nyash"

DEBUG = new DebugBox()
DEBUG.startTracking()

print("🧪 Testing Items Module...")

// Test 1: Basic Item creation
print("\n=== Test 1: Basic Item ===")
coin = new Item("Gold Coin", "A shiny gold piece", 1, 100)
DEBUG.trackBox(coin, "basic_item")

print("Item name: " + coin.name)
print("Description: " + coin.description)
print("Weight: " + coin.weight)
print("Value: " + coin.value)
print("Display: " + coin.display())
print("Examine: " + coin.examine())
print("Can pick up: " + coin.canPickUp())
print("Is valuable: " + coin.isValuable())

// Test 2: Weapon creation and usage
print("\n=== Test 2: Weapon ===")
sword = new Weapon("Iron Sword", "A sharp iron blade", 8, 100, 15, 50)
DEBUG.trackBox(sword, "weapon_item")

print("Weapon display: " + sword.display())
print("Weapon examine: " + sword.examine())
print("Can pick up: " + sword.canPickUp())

print("Using weapon...")
damage1 = sword.use()
print("Damage dealt: " + damage1)
print("Durability after use: " + sword.durability)

print("Is broken: " + sword.isBroken())

// Test 3: Consumable creation and usage
print("\n=== Test 3: Consumable ===")
potion = new Consumable("Health Potion", "Restores health", 1, 25, 50, 3)
DEBUG.trackBox(potion, "consumable_item")

print("Potion display: " + potion.display())
print("Potion examine: " + potion.examine())
print("Can pick up: " + potion.canPickUp())

print("Using potion...")
effect1 = potion.use()
print("Effect: " + effect1)
print("Uses remaining: " + potion.uses)

effect2 = potion.use()
print("Second use effect: " + effect2)
print("Uses remaining: " + potion.uses)

print("Is empty: " + potion.isEmpty())

// Test 4: Key creation and door checking
print("\n=== Test 4: Key ===")
key = new Key("Old Key", "An ancient rusty key", "treasure_door")
DEBUG.trackBox(key, "key_item")

print("Key display: " + key.display())
print("Key examine: " + key.examine())
print("Can pick up: " + key.canPickUp())

print("Opens treasure_door: " + key.opensDoor("treasure_door"))
print("Opens main_door: " + key.opensDoor("main_door"))

// Test 5: Factory functions
print("\n=== Test 5: Factory Functions ===")
factorySword = createSword()
factoryPotion = createPotion()
factoryKey = createKey("dungeon_exit")
factoryTreasure = createTreasure()

DEBUG.trackBox(factorySword, "factory_sword")
DEBUG.trackBox(factoryPotion, "factory_potion")
DEBUG.trackBox(factoryKey, "factory_key")
DEBUG.trackBox(factoryTreasure, "factory_treasure")

print("Factory sword: " + factorySword.display())
print("Factory potion: " + factoryPotion.display())
print("Factory key: " + factoryKey.display())
print("Factory treasure: " + factoryTreasure.display())

// Memory report
print("\n=== Memory Report ===")
print(DEBUG.memoryReport())

print("\n✅ Items module test completed!")