- Update build configuration and flags - Add missing header files and dependencies - Update TLS list implementation with proper scoping - Fix various compilation warnings and issues - Update debug ring and tiny allocation infrastructure - Update benchmark results documentation Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
54 lines
2.2 KiB
C
54 lines
2.2 KiB
C
#ifndef HAKMEM_TINY_BG_SPILL_H
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#define HAKMEM_TINY_BG_SPILL_H
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#include <stdatomic.h>
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#include <stdint.h>
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#include <pthread.h>
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#include "tiny_nextptr.h"
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// Forward declarations
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typedef struct TinySlab TinySlab;
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typedef struct SuperSlab SuperSlab;
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#define TINY_NUM_CLASSES 8
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// Background spill queue: Lock-free queue for returning blocks to SuperSlab
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// Allows free() hot path to defer expensive SuperSlab freelist operations
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extern int g_bg_spill_enable;
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extern int g_bg_spill_target;
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extern int g_bg_spill_max_batch;
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extern _Atomic uintptr_t g_bg_spill_head[TINY_NUM_CLASSES];
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extern _Atomic uint32_t g_bg_spill_len[TINY_NUM_CLASSES];
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// Push single block to spill queue (inline for hot path)
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static inline void bg_spill_push_one(int class_idx, void* p) {
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uintptr_t old_head;
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do {
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old_head = atomic_load_explicit(&g_bg_spill_head[class_idx], memory_order_acquire);
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tiny_next_store(p, class_idx, (void*)old_head);
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} while (!atomic_compare_exchange_weak_explicit(&g_bg_spill_head[class_idx], &old_head,
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(uintptr_t)p,
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memory_order_release, memory_order_relaxed));
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atomic_fetch_add_explicit(&g_bg_spill_len[class_idx], 1u, memory_order_relaxed);
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}
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// Push pre-linked chain to spill queue (inline for hot path)
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static inline void bg_spill_push_chain(int class_idx, void* head, void* tail, int count) {
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uintptr_t old_head;
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do {
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old_head = atomic_load_explicit(&g_bg_spill_head[class_idx], memory_order_acquire);
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tiny_next_store(tail, class_idx, (void*)old_head);
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} while (!atomic_compare_exchange_weak_explicit(&g_bg_spill_head[class_idx], &old_head,
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(uintptr_t)head,
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memory_order_release, memory_order_relaxed));
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atomic_fetch_add_explicit(&g_bg_spill_len[class_idx], (uint32_t)count, memory_order_relaxed);
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}
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// Initialize bg_spill module from environment variables
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void bg_spill_init(void);
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// Drain spill queue for a single class (called by background thread)
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void bg_spill_drain_class(int class_idx, pthread_mutex_t* lock);
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#endif // HAKMEM_TINY_BG_SPILL_H
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