# 3-Layer Architecture Performance Comparison (2025-11-01) ## 📊 Results Summary ### Tiny Hot Bench (64B) | Metric | Baseline (old) | 3-Layer (current) | Change | |--------|----------------|-------------------|--------| | **Throughput** | 179 M ops/s | 116.64 M ops/s | **-35%** ❌ | | **Latency** | 5.6 ns/op | 8.57 ns/op | +53% ❌ | | **Instructions/op** | 100.1 | 169.9 | **+70%** ❌ | | **Total instructions** | 2.00B | 3.40B | +70% ❌ | | **Branch misses** | 0.14% | 0.13% | -7% ✅ | | **L1 cache misses** | 1.34M | 0.54M | -60% ✅ | --- ## 🔍 Layer Hit Statistics (3-Layer) ``` === 3-Layer Architecture Stats === Bump hits: 0 ( 0.00%) ❌ Mag hits: 9843754 (98.44%) ✅ Slow hits: 156252 ( 1.56%) ✅ Total allocs: 10000006 Refill count: 156252 Refill items: 9843876 (avg 63.0/refill) ``` **Analysis**: - ✅ **Magazine working**: 98.44% hit rate (was 0% in first attempt) - ❌ **Bump allocator NOT working**: 0% hit rate (not implemented) - ✅ **Slow path reduced**: 1.56% (was 100% in first attempt) - ✅ **Refill logic working**: 156K refills, 63 items/refill average --- ## 🚹 Root Cause Analysis ### Why is performance WORSE? #### 1. Expensive Slow Path Refill (Critical Issue) **Current implementation** (`tiny_alloc_slow_new`): ```c // Calls hak_tiny_alloc_slow 64 times per refill! for (int i = 0; i < 64; i++) { void* p = hak_tiny_alloc_slow(0, class_idx); // 64 function calls! items[refilled++] = p; } ``` **Cost per refill**: - 64 function calls to `hak_tiny_alloc_slow` - Each call goes through old 6-7 layer architecture - Each call has full overhead (locks, checks, slab management) **Total overhead**: - 156,252 refills × 64 calls = **10 million** expensive slow path calls - This is 50% of total allocations (20M ops)! - Each slow path call costs ~100+ instructions **Calculation**: ``` Extra instructions from refill = 10M × 100 = 1 billion instructions Baseline instructions = 2 billion 3-layer instructions = 3.4 billion Overhead from refill = 1.4 billion (matches!) ``` #### 2. Bump Allocator Not Implemented - Bump allocator returns NULL (not implemented) - Hot classes (0-2: 8B/16B/32B) fall through to Magazine - Missing ultra-fast path (2-3 instructions/op target) #### 3. Magazine-only vs Layered Fast Paths **Old architecture had specialized hot paths**: - HAKMEM_TINY_BENCH_FASTPATH (SLL + Magazine for benchmarks) - TinyHotMag (class 0-2 specialized) - g_hot_alloc_fn (class 0-3 specialized functions) **New architecture only has**: - Small Magazine (generic for all classes) **Missing optimization**: No specialized hot paths for 8B/16B/32B --- ## 🎯 Performance Goals vs Reality | Metric | Baseline | Goal | Current | Gap | |--------|----------|------|---------|-----| | **Tiny Hot insns/op** | 100 | 20-30 | **169.9** | -140 to -150 | | **Tiny Hot throughput** | 179 M/s | 240-250 M/s | **116.64 M/s** | -123 to -133 M/s | | **Random Mixed insns/op** | 412 | 100-150 | **Not tested** | N/A | **Status**: ❌ Missing all goals by significant margin --- ## 🔧 Options to Fix ### Option A: Optimize Slow Path Refill (High Priority) **Problem**: Calling `hak_tiny_alloc_slow` 64 times is too expensive **Solution 1**: Batch allocation from slab ```c // Instead of 64 individual calls, allocate from slab in one shot void* slab_batch_alloc(int class_idx, int count, void** out_items); ``` **Expected gain**: - 64 calls → 1 call = ~60x reduction in overhead - Instructions/op: 169.9 → ~110 (estimate) - Throughput: 116.64 → ~155 M ops/s (estimate) **Solution 2**: Direct slab carving ```c // Directly carve from superslab without going through slow path void* items = superslab_carve_batch(class_idx, 64, size); ``` **Expected gain**: - Eliminate all slow path overhead - Instructions/op: 169.9 → ~70-80 (estimate) - Throughput: 116.64 → ~185 M ops/s (estimate) ### Option B: Implement Bump Allocator (Medium Priority) **Status**: Currently returns NULL (not implemented) **Implementation needed**: ```c static void tiny_bump_refill(int class_idx, void* base, size_t total_size) { g_tiny_bump[class_idx].bcur = base; g_tiny_bump[class_idx].bend = (char*)base + total_size; } ``` **Expected gain**: - Hot classes (0-2) hit Bump first (2-3 insns/op) - Reduce Magazine pressure - Instructions/op: -10 to -20 (estimate) ### Option C: Rollback to Baseline **When**: If Option A + B don't achieve goals **Decision criteria**: - If instructions/op > 100 after optimizations - If throughput < 179 M ops/s after optimizations - If complexity outweighs benefits --- ## 📋 Next Steps ### Immediate (Fix slow path refill) 1. **Implement slab batch allocation** (Option A, Solution 2) - Create `superslab_carve_batch` function - Bypass old slow path entirely - Directly carve 64 items from superslab 2. **Test and measure** - Rebuild and run bench_tiny_hot_hakx - Check instructions/op (target: < 110) - Check throughput (target: > 155 M ops/s) 3. **If successful, implement Bump** (Option B) - Add `tiny_bump_refill` to slow path - Allocate 4KB slab, use for Bump - Test hot classes (0-2) hit rate ### Decision Point **If after A + B**: - ✅ Instructions/op < 100: Continue with 3-layer - ⚠ Instructions/op 100-120: Evaluate, may keep if stable - ❌ Instructions/op > 120: Rollback, 3-layer adds too much overhead --- ## đŸ€” Objective Assessment ### User's request: "ćźąèŠłçš„ă«ćˆ€æ–­ăŠă­ăŒă„ă­" (Please judge objectively) **Current status**: - ❌ Performance is WORSE (-35% throughput, +70% instructions) - ✅ Magazine working (98.44% hit rate) - ❌ Slow path refill too expensive (1 billion extra instructions) - ❌ Bump allocator not implemented **Root cause**: Architectural mismatch - Old slow path not designed for batch refill - Calling it 64 times defeats the purpose of simplification **Recommendation**: 1. **Fix slow path refill** (batch allocation) - this is critical 2. **Test again** with realistic refill cost 3. **If still worse than baseline**: Rollback and try different approach **Alternative approach if fix fails**: - Instead of replacing entire architecture, add specialized fastpath for class 0-2 only - Keep existing architecture for class 3+ (proven to work) - Smaller, safer change with lower risk --- **User emphasized**: "è€‡é›‘ă§é€†ă«é‡ăăȘりそうăȘăšăăŻæłšæ„ă­" Translation: "Be careful if it gets complex and becomes heavier" **Current reality**: ✅ We got heavier (slower), need to fix or rollback