// Box: Slab Management (Bitmap Operations) // Purpose: Slab bitmap manipulation within SuperSlab #include "ss_slab_management_box.h" // ============================================================================ // Slab Bitmap Management // ============================================================================ void superslab_activate_slab(SuperSlab* ss, int slab_idx) { if (!ss || slab_idx < 0 || slab_idx >= ss_slabs_capacity(ss)) { return; } uint32_t mask = 1u << slab_idx; if ((ss->slab_bitmap & mask) == 0) { ss->slab_bitmap |= mask; ss->active_slabs++; } } void superslab_deactivate_slab(SuperSlab* ss, int slab_idx) { if (!ss || slab_idx < 0 || slab_idx >= ss_slabs_capacity(ss)) { return; } uint32_t mask = 1u << slab_idx; if (ss->slab_bitmap & mask) { ss->slab_bitmap &= ~mask; ss->active_slabs--; } } int superslab_find_free_slab(SuperSlab* ss) { if (!ss) return -1; if ((int)ss->active_slabs >= ss_slabs_capacity(ss)) { return -1; // No free slabs } // Find first 0 bit in bitmap int cap = ss_slabs_capacity(ss); for (int i = 0; i < cap; i++) { if ((ss->slab_bitmap & (1u << i)) == 0) { return i; } } return -1; }