Phase 12: SP-SLOT Box data structures (Task SP-1)
Added per-slot state management for Shared SuperSlab Pool optimization. Problem: - Current: 1 SuperSlab mixes multiple classes (C0-C7) - SuperSlab freed only when ALL classes empty (active_slabs==0) - Result: SuperSlabs rarely freed, LRU cache unused Solution: SP-SLOT Box - Track each slab slot state: UNUSED/ACTIVE/EMPTY - Per-class free slot lists for efficient reuse - Free SuperSlab only when ALL slots empty New Structures: 1. SlotState enum - Per-slot state (UNUSED/ACTIVE/EMPTY) 2. SharedSlot - Per-slot metadata (state, class_idx, slab_idx) 3. SharedSSMeta - Per-SuperSlab slot array management 4. FreeSlotList - Per-class free slot lists Extended SharedSuperSlabPool: - free_slots[TINY_NUM_CLASSES_SS] - Per-class lists - ss_metadata[] - SuperSlab metadata array Next Steps: - Task SP-2: Implement 3-stage acquire_slab logic - Task SP-3: Convert release_slab to slot-based - Expected: Significant mmap/munmap reduction 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -13,6 +13,62 @@
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extern "C" {
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#endif
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// ============================================================================
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// Phase 12: SP-SLOT Box - Per-Slot State Management
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// ============================================================================
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//
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// Problem:
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// - Current design: 1 SuperSlab mixes multiple classes (C0-C7)
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// - SuperSlab freed only when ALL classes empty (active_slabs==0)
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// - Result: SuperSlabs rarely freed, LRU cache unused
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//
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// Solution:
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// - Track each slab slot's state individually (UNUSED/ACTIVE/EMPTY)
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// - Maintain per-class free slot lists for reuse
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// - Free SuperSlab only when ALL slots empty
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//
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// Benefits:
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// - Empty slabs from one class can be reused by same class immediately
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// - Reduces mmap/munmap churn significantly
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// - Enables LRU cache for fully empty SuperSlabs
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// Slot state for each (SuperSlab, slab_idx) pair
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typedef enum {
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SLOT_UNUSED = 0, // Never used yet
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SLOT_ACTIVE, // Assigned to a class (meta->used > 0 or freelist non-empty)
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SLOT_EMPTY // Was assigned, now empty (meta->used==0, remote==0)
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} SlotState;
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// Per-slot metadata
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typedef struct {
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SlotState state;
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uint8_t class_idx; // Valid when state != SLOT_UNUSED (0-7)
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uint8_t slab_idx; // SuperSlab-internal index (0-31)
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} SharedSlot;
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// Per-SuperSlab metadata for slot management
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#define MAX_SLOTS_PER_SS 32 // Typical: 1MB SS has 32 slabs of 32KB each
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typedef struct SharedSSMeta {
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SuperSlab* ss; // Physical SuperSlab pointer
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SharedSlot slots[MAX_SLOTS_PER_SS]; // Slot state for each slab
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uint8_t active_slots; // Number of SLOT_ACTIVE slots
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uint8_t total_slots; // Total available slots (from ss_slabs_capacity)
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struct SharedSSMeta* next; // For free list linking
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} SharedSSMeta;
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// Free slot entry for per-class reuse lists
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typedef struct {
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SharedSSMeta* meta; // Which SuperSlab metadata
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uint8_t slot_idx; // Which slot within that SuperSlab
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} FreeSlotEntry;
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// Per-class free slot list (max capacity for now: 256 entries per class)
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#define MAX_FREE_SLOTS_PER_CLASS 256
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typedef struct {
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FreeSlotEntry entries[MAX_FREE_SLOTS_PER_CLASS];
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uint32_t count; // Number of free slots available
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} FreeSlotList;
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typedef struct SharedSuperSlabPool {
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SuperSlab** slabs; // Dynamic array of SuperSlab*
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uint32_t capacity; // Allocated entries in slabs[]
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@ -29,6 +85,15 @@ typedef struct SharedSuperSlabPool {
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SuperSlab* lru_head;
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SuperSlab* lru_tail;
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uint32_t lru_count;
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// ========== Phase 12: SP-SLOT Management ==========
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// Per-class free slot lists for efficient reuse
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FreeSlotList free_slots[TINY_NUM_CLASSES_SS];
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// SharedSSMeta array for all SuperSlabs in pool
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SharedSSMeta* ss_metadata; // Dynamic array
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uint32_t ss_meta_capacity; // Allocated entries
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uint32_t ss_meta_count; // Used entries
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} SharedSuperSlabPool;
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// Global singleton
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